When you do weird path magic and your vein growth simulation finally shows the correct widths ✨

@bleeptrack it looks very good! Can it work in arbitrary bounds or do they have to be drop shaped?

Have not tested too much, but should work on every shape :)

@bleeptrack I don't know how much you know about 3d texturing but this would be a great starting point for a 3d leaf texture generator (diffuse, specular, bump map, transmission map etc.) … would you be interested in a collaboration along those lines?

@bleeptrack uhh, I'm intrigued. what kind of weird path magic? :)

I'll explain in the next WiP, but basically I need to sort childbranches, cut the paths at every fork and reorder the data structure afterwards /o\

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