RT @everythingproc@twitter.com

Save the date! The Everything Procedural Conference returns Friday April 22nd 2022. If you have anything in the area of content generation for games to share, please let us know!

everythingprocedural.com

πŸ¦πŸ”—: twitter.com/everythingproc/sta

Playful swirls are now my collaborative generative background on my website.
Made with @PaperJS@twitter.com

RT @sampalmer1994@twitter.com

I am still getting some questions, so here is front, top, and side view! Two sets of spikes tilted at different angles, rotating in different directions
twitter.com/sjpalmer1994/statu

πŸ¦πŸ”—: twitter.com/sampalmer1994/stat

I'm so excited to speak at EPC this year! 😍✨

RT @everythingproc@twitter.com

Speaker Announcement: @Bleeptrack@twitter.com will join our ONLINE conference on April 30th to talk about generation for the real world.

More info: everythingprocedural.com

πŸ¦πŸ”—: twitter.com/everythingproc/sta

And while I'm working on a new video: maybe you want to check out the last one about design?
youtu.be/kxFxdwXiB68

RT @Bleeptrack@twitter.com

How does generation and |s fit together? β„οΈπŸ‘©β€πŸ’»
I demonstrate my to pipeline in my newest video:
youtu.be/kxFxdwXiB68

πŸ¦πŸ”—: twitter.com/Bleeptrack/status/

How does generation and |s fit together? β„οΈπŸ‘©β€πŸ’»
I demonstrate my to pipeline in my newest video:
youtu.be/kxFxdwXiB68

Next Video will show the generation process of "Frozen System", so currently I'm building nice animations!

You like and generation? Only few PicoPlanet boards of the current batch are left. Be quick if you want one :)
tindie.com/products/bleeptrack

My debug view for my generated brush drawings looks like a funky graffiti!

RT @HolomentoGame@twitter.com

Stress testing the spiders... never have I been more proud and simultaneously mortified by my own creation.

πŸ¦πŸ”—: twitter.com/HolomentoGame/stat

RT @jobtalle@twitter.com

swimming with tentacles, motion is achieved by arms pushing against the surrounding water

πŸ¦πŸ”—: twitter.com/jobtalle/status/12

Hey and people: what do you use for 3d procedural generation? Houdini, OpenSCAD, something completely different?

RT @rich_lord@twitter.com

Made a shader for my creatures. Eye needs a bit of work. Embarrassingly the area lights creeped into the top of the shot. Ignore them!

πŸ¦πŸ”—: twitter.com/rich_lord/status/1

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