End of day 2 for me! #LDJAM #LD48 @LenaSchimmel@twitter.com built an in-game vector-based level editor + rendering engine, and @firstname.lastname@example.org really made the squid come to life today! I'm always enjoying building camera controls, and adding sound effects!
Working title: "Emergency Squid" 🦑
Presenting: Squiggly Squid, a physics-based underwater platformer! Made in 72 hours for Ludum Dare 48 with @email@example.com and @LenaSchimmel@twitter.com. #LDJAM
Play it here: https://ldjam.com/events/ludum-dare/48/squiggly-squid 🦑🐠🐟🐡
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