A very short description and code samples how i use SuperCollider to control a graphic animation. SuperCollider is very good for low frequency oscillators (LFO). Their current states are send at approximately every frame to patch values controlling the graphic animation.


For my algorithmic graphic experiments I use analog Not analog. Now I have started to create a catalog with the generated images and animations . They are documented together with code snippets.

When I work with aNa, I rarely start from scratch, but look for small code fragments, combine and change them. The catalog should become a source for this.

So far there are examples for the basics. Will still grow.


Hallo @bleeptrack,

habe ein interessantes Buch entdeckt. Ein Teil des Inhalts fällt eindeutig in die Kategorie . Auch sind Beispiel drin wie das Generative dann in Gegenständen angewendet wird. (Wie bei deinem GenChair)

Das Buch richtet sich an Leute die Art & Design unterrichten. Hatte zuvor bei den Aufgaben die Golan Levin seinen Studentinnen stellt Übungen gesehen die jetzt 1 zu 1 im Übungsteil dieses Buch zu finden sind. (Den Regenfänger)


Georg Nees was pioneer of computer art. “Schotter” (1965 - 68) is now an icon of (plotter) art.

This is my approach to animate "Schotter".

The original program was written in ALGOL.

Some experimental videos made with "analog Not analog" can be found here.


Most of this animations are made with an early but unstable code base. Will port more of my work to aNa in the next weeks.

Show thread

"analog Not analog" is now in a public repository.

aNa is a live coding system for visuals, based on and . Mixing generative code fragments with inputs channels in real-time.

It’s open source. You can test it on a virtual or physical PC.
I am developing aNa for my graphical live coding experiments. What i published yet is a reduced but more stable subset of aNa. Documentation and code samples are included.


Please boost.

Similar generated data sets but different rendering techniques. 100 short random walks are generated with openFramwork’s Perlin noise function. Rings are drawn as a semi transparent 2d trace on a square canvas. The traces are exported to Blender too and rendered there with torus meshes.

Made this image February 2020 with OpenVDB, Blender and Cycles. But Corona changed the meaning of this structure.


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