A new update on my #haskell #gamedev endeavour: Powerups!
Read more in my blog: https://nek0.eu/posts/2021-05-02-Onwards-to-Powerups%21.html
#Haskell adventures? Haskell adventures!
Finally I was able to fix the collision detection in my #gamedev project. Read more at https://nek0.eu/posts/2021-04-17-Bounce-%27n%27-slither.html
My #haskell #gamedev adventure continues. Now it's possible to move the character around. Also I reworked the physics. again. 😸
There is a continuation of my #haskell endeavours in #gamedev. I now have implemented some rudimentary physics. 😺
Did I have more #haskell adventures? Of course! Have a writeup of my latest progress in #gamedev: https://nek0.eu/posts/2020-12-14-Tiles-and-maps.html
My #haskell #code adventures finally continue!
Here's a writeup if my current progress in my #gamedev endeavours:
Interesting. I am here over a year, but never really had my #introduction . So here goes:
Hi! I am nek0, or Rys Ostrovid if you like. I'm a mostly self-taught #haskell #hacker. But I do also other stuff apart from programming, like music, writing, photography and other art. You may see more on my blog https://nek0.eu .
See ya! 😸
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