adventures? Haskell adventures!
Finally I was able to fix the collision detection in my project. Read more at nek0.eu/posts/2021-04-17-Bounc

I just worked on a project I haven't touched in quite a while:
The 'mateamt', a kind of Point of sale system with product stock management for our hackerspace.
Here's the repo, if you are curious:
gitea.nek0.eu/nek0/mateamt

My adventure continues. Now it's possible to move the character around. Also I reworked the physics. again. 😸
nek0.eu/posts/2021-01-14-And-y

There is a continuation of my endeavours in . I now have implemented some rudimentary physics. 😺
nek0.eu/posts/2021-01-02-Gravi

My adventures finally continue!
Here's a writeup if my current progress in my endeavours:
nek0.eu/posts/2020-12-06-A-lea

Interesting. I am here over a year, but never really had my . So here goes:
Hi! I am nek0, or Rys Ostrovid if you like. I'm a mostly self-taught . But I do also other stuff apart from programming, like music, writing, photography and other art. You may see more on my blog nek0.eu .
See ya! 😸

hey people. I am trying to rebuild my game engine affection to switch to the functional reactive programming paradigm. Should I roll my own FRP implementation or use an external library and if so, which one? Thanks in advance.

chaos.social

chaos.social – a Fediverse instance for & by the Chaos community