The next version of 🥕 #carrotJS will get some debug methods. 😊
I've uploaded two new examples for 🥕 #carrotJS : Movement and rotation of a sprite. That makes three examples now. 🎉 Aww, it's all so tiny and simple. 😅
New bugs all the tiiiiiiiiiime! ‾\_😩_/‾ 🥕 #carrotJS
Also, 🥕#carrotJS received its very first star (like / favorite) on GitHub! Yay 😊🎉
I opened a feature request for emojis in hashtags on Mastodon: https://github.com/tootsuite/mastodon/issues/7609
🥕 #CarrotJS got updated to 0.0.8. Actually not so much this time regarding game mechanics, but i don't like huge changelogs. 😊 Sprites can now be limited in speed and i added some basic math functions. Also, the mouse object now stores its world coordinates, too and not only the ones relative to the container. That saves some extra code.
A preview image of the spectacular possibilities of #carrotJS. 🥕
🥕 #CarrotJS got updated to 0.0.7. Overlap detection was added (actual collision detection including physics is a bit more tricky and will follow some other time). Sprites got acceleration physics and can now have their own custom update loops beside CarrotJS's internal one.
I renamed Domy into #CarrotJS. I think that's a cute name. 😄🥕 It just happend when i was searching for a simple default image for examples and found this nice SVG carrot on OpenGameArt: https://opengameart.org/content/easter-carrot-pick-up-item Fortunately as the engine is in its early alpha stage and pretty much invisible to anyone except a few people on Mastodon, i can rename it as often as i want without breaking something. 😀 #noragamedev
Aufgewacht mit zwei Ideen für #domyjs. Eine ist mir leider entfallen, dafür kam eine neue. 😅
Umgezogen auf cybre.space.
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